A downloadable tool for Windows

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A tile map editor that lets you paint your tile maps/game, levels and save them as text files so you can easily import them into your game project.

Written entirely in QB64 basic qb64.org I will also be releasing a game shell that takes the output from the tile map editor and includes the basic logic of moving between maps/levels, player movement and collisions.

Please let me know what you think about it and suggest any improvements/features you would like added.

I know a tile map editor isn't anything new but as its on my list game development tools I should build so look forward to the challenge. Will also need it for a tile based game I am creating.

Requirements:

1. able to import individual tiles or tile sheet  - done
2. use mouse to select a tile then place on map - done
3. save and load maps - doneshe
4.ablity to add map codes - done
5. save maps to text csv files -done


Latest versions

Fixes in version 0.7

  1. Fixed Load Sheet coordinate error
  2. Added image files used list output
  3. Fixed clear map codes function not working
  4. Added change image folder button
  5. Show current map & image folder in title bar
  6. Debugged text input box function

Version 0.8

More user friendly file and folder selection functions.

Usage

Put your tile & tile/sprite sheet images in a folder off the main program folder or use the supplied tiles run "tile map editor.exe" choose an image folder and auto load the tiles (for auto load tiles to work the tile images must have "tile" somewhere in their name). Use the buttons across the top of the screen to set your map and tile size load any sheets. Use your mouse to select a tile from the list on the righthand side then click on the map to paint with that tile. To set map codes for walls and exit points click the mode button to put it in to mode 1 then pick a map code and click on the map to paint the code, to clear a code click the X then click on the map. To save your map click the save button and enter a map name.
Saving produces 3 comma delimited text files:
1. File with line 1 holding  the map width, height and tile size followed by table of tile image file names.
2. File with a table of map codes
3. File which lists all the tile image files used on the map

When loading an existing map ensure the correct folder for its images is selected and any sheets are load first, the program will list any missing files.

StatusReleased
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author191brian
Tagseditor, game-dev, Tilemap, tool

Download

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Click download now to get access to the following files:

Tile Map Editor v0-8.zip 724 kB

Development log

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