Big step forward
Managed to fix the bug that stopped the player switching levels (which turned out just to be a simple maths issue)
Added additional control options of arrow keys & awsd keys.
Added button's for controlling assets
Changed the core level's logic to a parameter controlled system so level switching is data driven meaning adding levels is simply a matter of adding to the maps array. In theory the core of this game code combined with the tile map editor , an asset editor and a character editor could make a simple tile based game engine which can be extended using QB64
Still need to add assets, characters with their logic, a scoring system plus game save & load options.
Files
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Tile based game where the aim is to be the best by finding things you can do for others
Status | Released |
Author | 191brian |
Genre | Role Playing |
More posts
- Bug fix & new task Version 1.1Mar 12, 2021
- Version 1 Playable GameMar 09, 2021
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